Three-Dimensional Image Warping on Programmable Graphics Hardware

نویسندگان

  • Zhongding Jiang
  • Tien-Tsin Wong
  • Hujun Bao
چکیده

Many image-based rendering systems are based on three-dimensional image warping (3D Warping), which transforms pixels in reference image to destination view. However, the original 3D warping equation, proposed by McMillan and Bishop, is derived under one special coordinate system, making its inability of direct implementation on programmable graphics hardware. In this paper, we revisit the 3D warping process and derive one novel 3D warping formulation using three-dimensional graphics pipeline. Our 3D warping formulation is very simple and uses only one 4×4 matrix. Its evaluation merely involves vector-matrix multiplication, which allows it to be implemented efficiently using vertex shader on modern GPUs. Additionally, our 3D warping formulation is useful for nongraphics problems related to video compression. We will demonstrate that rendering optical flow images can be performed on graphics cards installed on most PCs.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array

—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth image warping is presented and implemented on a field programmable gate array hardware platform, which can implement a full solid angle panoramic viewing. By the approach, we use a virtual projective cylindrical camera m...

متن کامل

Hardware-Assisted Relief Texture Mapping

Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the rendering time is still constant even if a scene becomes complex. Relief texture mapping decomposes IBRW into a very simple 1D image operation and a traditional texture mapping, wh...

متن کامل

Nonlinear Texture Mapping Techniques For

S As graphics hardware is available on most PCs these days, hardware-assisted real-time rendering becomes more important in many applications, such as games or virtual reality. Texture mapping is also important in graphics rendering, because it gives much visual detail without modeling of complex geometry. Conventional texture mapping by graphics hardware relies on the linear interpolations of ...

متن کامل

Face Location in Wavelet-Based Video Compression for High Perceptual Quality Videoconferencing - Circuits and Systems for Video Technology, IEEE Transactions on

An efficient video coding scheme is presented as an extensionof the MPEG-2 standard to accommodate the transmission of multipleviewpoint sequences on bandwidth-limited channels. With the goal ofcompression and speed, the proposed approach incorporates a varietyof existing computer graphics tools and techniques. Construction ofeach viewpoint image is predicted using a combina...

متن کامل

Face location in wavelet-based video compression for high perceptual quality videoconferencing

An efficient video coding scheme is presented as an extensionof the MPEG-2 standard to accommodate the transmission of multipleviewpoint sequences on bandwidth-limited channels. With the goal ofcompression and speed, the proposed approach incorporates a varietyof existing computer graphics tools and techniques. Construction ofeach viewpoint image is predicted using a combina...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003